We create story-driven serious games that explore the reality of gender-based violence. Our games include an emphasis on choices, allowing the player to connect with the research-informed characters, empathising with their lived experiences. After evaluation, our games are made available for free to help inspire positive change.
The first game produced by the Centre was Jesse. Designed to reduce negative attitudes that promote the social acceptance of domestic violence in the Caribbean and to increase empathy, Jesse was developed in Barbados and Grenada and has since been piloted in seven schools in St Lucia.
Subsequently we have completed four games for young people in Uganda, Jamaica, India and the UK, each focusing on a different form of gender-based violence. Two of these have been evaluated, and are, or will soon be, available for free download.
We are now developing a sixth game, working title ‘Emilio’, aimed at young people in Brazil, tackling the topic of youth-perpetrated online sexual abuse.
Click on the links below to find out more.