None in Three Newsletter Issue #1
None in Three (Ni3) is a global research centre for the prevention of gender-based violence (GBV).
The name None in Three comes from the statistic that one in three women around the world will experience some form of physical or sexual violence in their lifetime. We believe this is an unacceptable number; that any violence against women and girls is not OK, and we work to make that number NONE in three.
GBV is the term used to describe harm inflicted upon people that is connected to how their gender is understood within their culture. We research different forms of GBV and are developing interactive computer games as educational tools for young people, to be played in schools.
Through these games we aim to effect meaningful cultural change. We work to change attitudes and behaviours that relate to different types of GBV, including sexual abuse; adolescent dating violence; gender bias and its relationship to gender-based violence; and child marriage.
We are passionate about making a difference. Through our work we are striving to change the behaviours and attitudes not only of individuals, but of governments too.
We seek to achieve real-world impact through our research. We want to persuade governments to listen to the facts about GBV, to accept the extent of the problem, to acknowledge how many women and girls are being abused, and to act in order to change this.
We welcome the support of like-minded organisations who share our commitment to preventing violence against women and girls.
If you would like your organisation to be listed on our website as a supporter of None in Three, please click here to complete a short online form registering your interest.
You can also get in touch by email on
Nothing beats a face-to-face meeting, even (especially!) when your colleagues are located on the other side of the world. This issue takes a look at the recent None in Three India Summit (10th-15th June 2019). This saw the Ni3 Research Centre team, as well as members of the public, gather in Mumbai for a series of networking events, workshops, talks and planning sessions.
Training was delivered on the impact of gender-based violence (GBV) on children for professionals (social workers, teachers, educators & juvenile justice workers). Sessions were also held to boost our knowledge and understanding of ways of engaging with different publics to communicate our research.
A public lecture delivered by Professor Dan Boduszek and Dr Dom Willmott explored issues surrounding child abuse and psychopathic traits.
We were pleased to demonstrate the latest version of one of our Ni3 games currently in development. This gave delegates a chance to suggest ideas and to learn more about the process behind developing a serious video game.
Cultural exchange events and school visits gave us insights into the Indian education system and led to face-to-face dialogue, crucial in ensuring our Indian game is culturally appropriate.
Feedback from delegates was extremely positive, and confirmed just how important it is to have a chance to come together to talk face-to-face. While email and formal communications are crucial to any research project, the India Summit gave people a chance to network in person, formally and informally, with useful discussions and positive outcomes throughout the week.
As one delegate commented: ‘Things happen when we work together… teamwork makes anything possible’.
One of the outcomes of our discussions was a timely reminder that, while social and cultural differences mean each country involved in the research requires a different focus in its approach to tackling GBV, many common causes and effects of GBV apply across all of our study countries. In all four countries we are trying to redress gender inequality and discrimination, which can result in long term physical and mental harm to women.
The Summit also provided an opportunity to discuss some of Ni3’s fundamental ideas. We held a debate on the challenges of using video games to effect cultural change. We also discussed whether a focus on students is enough to change attitudes towards gender-based violence if their culture itself presents obstacles to tackling these issues.
These questions are at the heart of our work. They underline why it is so vital that we continue our research and gather evidence to prove the effectiveness of our approach.
Overall, the Summit was a great success, and a credit to the hard work of the Ni3 India Team and our central Operations Team, who overcame the many logistical challenges of organising a global research event. The outcomes of the Summit demonstrate how worthwhile this was.
The Summit not only gave a huge amount of food for thought, but also resulted in some valuable outcomes:
If your organisation may be willing to provide financial or in-kind support for getting our anti-violence computer games into schools, e.g. through the provision of laptops, please contact us.
Since the Summit, Ni3 teams have returned to base in their study countries (India, Jamaica, Uganda and the UK), where they are now analysing the data collected through interviews carried out with up to 40 survivors and 40 perpetrators of GBV in each country.
These findings have already informed the first stages of game development, and will continue to do so. The UK game is the furthest ahead so far but details on the other games will be made available soon.
In our next issue we will explore some of the findings of our qualitative research for India, Jamaica, Uganda and the UK. We will look at how this research is being used to develop four separate prosocial video games for use in each of our four study countries.
None in Three is funded through the UK government’s Global Challenges Research Fund and the University of Huddersfield. The global research centre is based at the University of Huddersfield and its work is currently being delivered in partnership with: ISDI School of Design and Innovation, Mumbai; UTech, Jamaica; Makerere University, Uganda; and the University of Sheffield, UK.